unity异步加载场景
时间: 2023-09-22 11:09:34 浏览: 135
在Unity中异步加载场景可以提高游戏的性能和用户体验。下面是一种常用的方法:
1. 创建一个空物体,例如“SceneManager”。
2. 给这个空物体添加一个脚本,例如“LoadSceneAsync”。
3. 在脚本中使用SceneManager.LoadSceneAsync()方法来异步加载场景,例如:
```
public class LoadSceneAsync : MonoBehaviour
{
[SerializeField] string sceneName;
public void Load()
{
StartCoroutine(LoadScene());
}
IEnumerator LoadScene()
{
yield return null;
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(sceneName);
while (!asyncLoad.isDone)
{
yield return null;
}
}
}
```
4. 在其他脚本中使用SceneManager.FindObjectWithTag()方法来获取“SceneManager”物体,并调用它的Load()方法来异步加载场景,例如:
```
public class GameManager : MonoBehaviour
{
void Start()
{
GameObject sceneManager = GameObject.FindWithTag("SceneManager");
if (sceneManager != null)
{
LoadSceneAsync loadSceneAsync = sceneManager.GetComponent<LoadSceneAsync>();
if (loadSceneAsync != null)
{
loadSceneAsync.Load();
}
}
}
}
```
这样就可以在游戏运行时异步加载场景了。需要注意的是,在异步加载场景的过程中,游戏可能会出现一些卡顿或者黑屏的情况,这需要开发者在设计游戏时进行优化。
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