float magnitude = Vector3.Project(new Vector3(oriPos.x, 0, oriPos.z), bendVector).magnitude;
时间: 2024-04-16 18:28:48 浏览: 136
这段代码使用了 Unity 的 `Vector3.Project` 方法来计算一个向量在另一个向量上的投影,并获取投影向量的长度(magnitude)。
```csharp
float magnitude = Vector3.Project(new Vector3(oriPos.x, 0, oriPos.z), bendVector).magnitude;
```
具体来说,这段代码中:
- `new Vector3(oriPos.x, 0, oriPos.z)` 创建了一个新的向量,其 x 和 z 分量与 `oriPos` 向量相同,而 y 分量设置为 0。
- `Vector3.Project` 方法接受两个向量作为参数,第一个参数是待投影的向量,第二个参数是用于投影的目标向量(在这里是 `bendVector`)。
- `Vector3.Project` 方法返回一个新的向量,表示待投影向量在目标向量上的投影。
- 最后,通过获取投影向量的长度(magnitude)来计算投影的大小,并将结果赋值给 `magnitude` 变量。
这段代码的目的是计算 `oriPos` 向量在 `bendVector` 上的投影,并获取投影向量的长度。这个长度可以用于后续的计算或判断。
相关问题
Vector3.Project
`Vector3.Project` is a method in Unity's `Vector3` class that projects a vector onto another vector.
The method takes two `Vector3` parameters: `vector` and `onNormal`. `vector` is the vector you want to project, and `onNormal` is the vector you want to project onto.
The method returns a `Vector3` that represents the projection of `vector` onto `onNormal`. The projection is calculated by taking the dot product of `vector` and `onNormal`, and dividing the result by the square magnitude of `onNormal`. The resulting vector is then multiplied by `onNormal`.
Here's an example of how to use `Vector3.Project`:
```
Vector3 vector = new Vector3(1, 2, 3);
Vector3 onNormal = new Vector3(0, 1, 0);
Vector3 projection = Vector3.Project(vector, onNormal);
```
In this example, `vector` is projected onto the `y` axis by passing in `(0, 1, 0)` as the `onNormal` parameter. The resulting `projection` vector would be `(0, 2, 0)`, since the projection of `vector` onto the `y` axis would have no `x` or `z` component.
vector3.project
`Vector3.Project` is a method in Unity's `Vector3` class that projects a vector onto another vector.
The method takes two `Vector3` parameters: `vector` and `onNormal`. `vector` is the vector you want to project, and `onNormal` is the vector you want to project onto.
The method returns a `Vector3` that represents the projection of `vector` onto `onNormal`. The projection is calculated by taking the dot product of `vector` and `onNormal`, and dividing the result by the square magnitude of `onNormal`. The resulting vector is then multiplied by `onNormal`.
Here's an example of how to use `Vector3.Project`:
```
Vector3 vector = new Vector3(1, 2, 3);
Vector3 onNormal = new Vector3(0, 1, 0);
Vector3 projection = Vector3.Project(vector, onNormal);
```
In this example, `vector` is projected onto the `y` axis by passing in `(0, 1, 0)` as the `onNormal` parameter. The resulting `projection` vector would be `(0, 2, 0)`, since the projection of `vector` onto the `y` axis would have no `x` or `z` component.
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