为什么我在执行代码 import pgzero import pgzrun def on_key_down(key): if key == keys.SPACE: sound.play('sound.wav') pgzrun.go() 时会报错:“sound.play('sound.wav')”中的sound变量/对象未定义
时间: 2023-11-16 11:04:00 浏览: 45
对不起,我之前给出的代码有误。在pgzero模块中,你需要使用`pgzrun`模块中的`pgzero`对象来访问`sound`对象。下面是修改后的代码:
```python
import pgzero
import pgzrun
def on_key_down(key):
if key == keys.SPACE:
pgzero.sound.play('sound.wav')
pgzrun.go()
```
请注意,我修改了`sound.play('sound.wav')`为`pgzero.sound.play('sound.wav')`,以确保正确访问`sound`对象。现在你应该可以正常播放音频文件了。
相关问题
python 写一个 雷电游戏的代码
好的,下面是一个简单的 Python 雷电游戏代码,希望能帮到你:
```python
import pygame
import random
# 定义常量
SCREEN_WIDTH = 480
SCREEN_HEIGHT = 800
BULLET_WIDTH = 8
BULLET_HEIGHT = 20
ENEMY_WIDTH = 50
ENEMY_HEIGHT = 50
# 初始化 Pygame
pygame.init()
# 创建游戏窗口
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("雷电游戏")
# 加载背景图片
bg_img = pygame.image.load("bg.jpg").convert_alpha()
# 加载玩家飞机图片
player_img = pygame.image.load("player.png").convert_alpha()
player_rect = player_img.get_rect()
player_rect.centerx = SCREEN_WIDTH // 2
player_rect.bottom = SCREEN_HEIGHT - 20
# 加载子弹图片
bullet_img = pygame.image.load("bullet.png").convert_alpha()
# 加载敌机图片
enemy_img = pygame.image.load("enemy.png").convert_alpha()
# 加载游戏音效
bullet_sound = pygame.mixer.Sound("bullet.wav")
enemy_down_sound = pygame.mixer.Sound("enemy_down.wav")
# 定义子弹类
class Bullet(pygame.sprite.Sprite):
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
self.image = bullet_img
self.rect = self.image.get_rect()
self.rect.centerx = x
self.rect.bottom = y
self.speed = -10
def update(self):
self.rect.top += self.speed
if self.rect.bottom < 0:
self.kill()
# 定义敌机类
class Enemy(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = enemy_img
self.rect = self.image.get_rect()
self.rect.centerx = random.randint(ENEMY_WIDTH // 2, SCREEN_WIDTH - ENEMY_WIDTH // 2)
self.rect.bottom = 0
self.speed = random.randint(3, 5)
def update(self):
self.rect.top += self.speed
if self.rect.top > SCREEN_HEIGHT:
self.kill()
# 创建玩家飞机精灵组
player_group = pygame.sprite.Group()
player_group.add(pygame.sprite.Sprite())
# 创建子弹精灵组
bullet_group = pygame.sprite.Group()
# 创建敌机精灵组
enemy_group = pygame.sprite.Group()
# 设置游戏时钟
clock = pygame.time.Clock()
# 定义游戏结束函数
def game_over():
font = pygame.font.SysFont(None, 48)
text = font.render("Game Over", True, (255, 0, 0))
text_rect = text.get_rect()
text_rect.centerx = SCREEN_WIDTH // 2
text_rect.centery = SCREEN_HEIGHT // 2
screen.blit(text, text_rect)
pygame.display.update()
pygame.time.wait(2000)
pygame.quit()
exit()
# 游戏循环
while True:
# 处理游戏事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
exit()
elif event.key == pygame.K_SPACE:
bullet_sound.play()
bullet = Bullet(player_rect.centerx, player_rect.top)
bullet_group.add(bullet)
# 处理键盘输入
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
player_rect.left -= 5
if player_rect.left < 0:
player_rect.left = 0
elif keys[pygame.K_RIGHT]:
player_rect.right += 5
if player_rect.right > SCREEN_WIDTH:
player_rect.right = SCREEN_WIDTH
elif keys[pygame.K_UP]:
player_rect.top -= 5
if player_rect.top < 0:
player_rect.top = 0
elif keys[pygame.K_DOWN]:
player_rect.bottom += 5
if player_rect.bottom > SCREEN_HEIGHT:
player_rect.bottom = SCREEN_HEIGHT
# 更新玩家飞机位置
player_group.sprites()[0].rect = player_rect
# 更新子弹位置
bullet_group.update()
# 更新敌机位置
enemy_group.update()
# 检测子弹是否击中敌机
hits = pygame.sprite.groupcollide(bullet_group, enemy_group, True, True)
for hit in hits:
enemy_down_sound.play()
enemy = Enemy()
enemy_group.add(enemy)
# 检测敌机是否撞到玩家飞机
hits = pygame.sprite.spritecollide(player_group.sprites()[0], enemy_group, True)
if hits:
game_over()
# 绘制游戏元素
screen.blit(bg_img, (0, 0))
player_group.draw(screen)
bullet_group.draw(screen)
enemy_group.draw(screen)
pygame.display.update()
# 控制游戏帧率
clock.tick(60)
```
python飞机大战代码
以下是基于Pygame库实现的简单飞机大战游戏的代码,希望能帮助到你:
```python
import pygame
import random
# 初始化pygame
pygame.init()
# 游戏窗口大小
screen_width = 480
screen_height = 700
# 创建游戏窗口
screen = pygame.display.set_mode((screen_width, screen_height))
# 游戏标题
pygame.display.set_caption("飞机大战")
# 加载背景图片
bg_img = pygame.image.load("images/background.png").convert()
# 加载飞机图片
player_img = pygame.image.load("images/me1.png").convert_alpha()
# 加载子弹图片
bullet_img = pygame.image.load("images/bullet1.png").convert_alpha()
# 加载敌机图片
enemy_img = pygame.image.load("images/enemy1.png").convert_alpha()
# 加载爆炸图片
explosion_imgs = [
pygame.image.load("images/enemy0_down1.png").convert_alpha(),
pygame.image.load("images/enemy0_down2.png").convert_alpha(),
pygame.image.load("images/enemy0_down3.png").convert_alpha(),
pygame.image.load("images/enemy0_down4.png").convert_alpha()
]
# 加载游戏音效
bullet_sound = pygame.mixer.Sound("sounds/bullet.wav")
bullet_sound.set_volume(0.2)
explosion_sound = pygame.mixer.Sound("sounds/explosion.wav")
explosion_sound.set_volume(0.2)
bg_music = pygame.mixer.music.load("sounds/game_music.mp3")
pygame.mixer.music.play(-1)
# 定义游戏对象类
class GameObject:
def __init__(self, img, x, y, speed):
self.img = img
self.rect = self.img.get_rect()
self.rect.x = x
self.rect.y = y
self.speed = speed
def move(self):
self.rect.y += self.speed
# 定义玩家飞机类
class Player(GameObject):
def __init__(self, img, x, y, speed):
super().__init__(img, x, y, speed)
self.bullets = []
self.is_hit = False
def move_up(self):
self.rect.y -= self.speed
def move_down(self):
self.rect.y += self.speed
def move_left(self):
self.rect.x -= self.speed
def move_right(self):
self.rect.x += self.speed
def fire(self):
bullet = Bullet(bullet_img, self.rect.centerx, self.rect.y, -10)
self.bullets.append(bullet)
bullet_sound.play()
# 定义子弹类
class Bullet(GameObject):
def __init__(self, img, x, y, speed):
super().__init__(img, x, y, speed)
def move(self):
self.rect.y += self.speed
# 定义敌机类
class Enemy(GameObject):
def __init__(self, img, x, y, speed, hp):
super().__init__(img, x, y, speed)
self.hp = hp
def move(self):
self.rect.y += self.speed
def hit(self):
self.hp -= 1
if self.hp == 0:
explosion = Explosion(explosion_imgs, self.rect.centerx, self.rect.centery)
explosions.append(explosion)
explosion_sound.play()
return True
else:
return False
# 定义爆炸类
class Explosion:
def __init__(self, imgs, x, y):
self.imgs = imgs
self.img_index = 0
self.image = self.imgs[self.img_index]
self.rect = self.image.get_rect()
self.rect.centerx = x
self.rect.centery = y
self.counter = 0
def update(self):
self.counter += 1
if self.counter % 3 == 0:
self.img_index += 1
if self.img_index == len(self.imgs):
return True
else:
self.image = self.imgs[self.img_index]
return False
# 创建玩家飞机
player = Player(player_img, screen_width / 2 - player_img.get_width() / 2, screen_height - player_img.get_height() - 50, 5)
# 创建敌机列表和爆炸列表
enemies = []
explosions = []
# 游戏主循环
while True:
# 处理游戏事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
# 处理玩家输入
keys = pygame.key.get_pressed()
if keys[pygame.K_UP]:
player.move_up()
if keys[pygame.K_DOWN]:
player.move_down()
if keys[pygame.K_LEFT]:
player.move_left()
if keys[pygame.K_RIGHT]:
player.move_right()
if keys[pygame.K_SPACE]:
player.fire()
# 创建敌机
if random.randint(1, 100) == 1:
enemy = Enemy(enemy_img, random.randint(0, screen_width - enemy_img.get_width()), -enemy_img.get_height(), random.randint(1, 3), 1)
enemies.append(enemy)
# 移动玩家飞机和子弹
player.move()
for bullet in player.bullets:
bullet.move()
# 移动敌机和判断是否被击中
for enemy in enemies:
enemy.move()
for bullet in player.bullets:
if enemy.rect.colliderect(bullet.rect):
if enemy.hit():
enemies.remove(enemy)
player.bullets.remove(bullet)
break
if enemy.rect.colliderect(player.rect):
player.is_hit = True
enemies.remove(enemy)
break
# 更新爆炸动画
for explosion in explosions:
if explosion.update():
explosions.remove(explosion)
# 绘制游戏界面
screen.blit(bg_img, (0, 0))
screen.blit(player.img, player.rect)
for bullet in player.bullets:
screen.blit(bullet.img, bullet.rect)
for enemy in enemies:
screen.blit(enemy.img, enemy.rect)
for explosion in explosions:
screen.blit(explosion.image, explosion.rect)
# 更新游戏画面
pygame.display.update()
# 判断玩家是否死亡
if player.is_hit:
pygame.quit()
exit()
```
注意:上述代码中的图片和音效资源需要自行下载并放置在正确的路径下。
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