unity的模型为什么在放到streamingassets文件夹下以后就不能拖到场景中了
时间: 2024-03-21 16:43:21 浏览: 127
将模型放到StreamingAssets文件夹下后,它变成了一个文件,而不再是一个Unity场景中的对象。因此,您不能再像将场景中的对象一样将它拖到场景中。如果您需要在场景中使用该模型,可以使用代码将其加载到场景中。以下是一个加载模型的示例代码:
```csharp
using UnityEngine;
using System.Collections;
public class LoadModel : MonoBehaviour {
public string modelName;
public string modelPath;
IEnumerator Start () {
string path = Application.streamingAssetsPath + "/" + modelPath + "/" + modelName;
// Load model asynchronously
AssetBundleCreateRequest bundleCreateRequest = AssetBundle.LoadFromFileAsync(path);
yield return bundleCreateRequest;
AssetBundle assetBundle = bundleCreateRequest.assetBundle;
if (assetBundle == null)
{
Debug.LogError("Failed to load AssetBundle!");
yield break;
}
// Load model
AssetBundleRequest assetRequest = assetBundle.LoadAssetAsync<GameObject>(modelName);
yield return assetRequest;
GameObject model = Instantiate(assetRequest.asset) as GameObject;
model.transform.position = transform.position;
model.transform.rotation = transform.rotation;
assetBundle.Unload(false);
}
}
```
在上面的示例代码中,我们使用AssetBundle加载模型,并将其实例化到场景中。您需要将modelName和modelPath设置为您模型的名称和路径。
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