我需要一个划船机蓝牙作为从机,连接手机app和手柄这两个主机的蓝牙配置例程
时间: 2024-04-26 20:23:20 浏览: 18
以下是一个简单的划船机蓝牙从机连接手机app和手柄主机的配置例程:
```
#include <BLEDevice.h>
#include <BLEUtils.h>
#include <BLEServer.h>
BLEServer* pServer = NULL;
BLECharacteristic* pCharacteristic = NULL;
// 定义手柄和手机app主机的UUID
#define HANDSET_UUID "0000fff0-0000-1000-8000-00805f9b34fb"
#define APP_UUID "0000fff1-0000-1000-8000-00805f9b34fb"
// 定义手柄和手机app主机的特征值
uint8_t handsetValue[20] = {0};
uint8_t appValue[20] = {0};
// 划船机蓝牙从机的回调函数
class MyServerCallbacks: public BLEServerCallbacks {
void onConnect(BLEServer* pServer) {
// 连接成功后初始化特征值
pCharacteristic->setValue(handsetValue, 20);
pCharacteristic->notify();
}
void onDisconnect(BLEServer* pServer) {
// 断开连接后清空特征值
memset(handsetValue, 0, 20);
}
};
// 手柄主机的回调函数
class HandsetCallbacks: public BLECharacteristicCallbacks {
void onWrite(BLECharacteristic *pCharacteristic) {
// 接收手柄主机的数据并更新特征值
std::string value = pCharacteristic->getValue();
memcpy(handsetValue, value.c_str(), value.length());
}
};
// 手机app主机的回调函数
class AppCallbacks: public BLECharacteristicCallbacks {
void onWrite(BLECharacteristic *pCharacteristic) {
// 接收手机app主机的数据并更新特征值
std::string value = pCharacteristic->getValue();
memcpy(appValue, value.c_str(), value.length());
}
};
void setup() {
BLEDevice::init("RowingMachine");
pServer = BLEDevice::createServer();
pServer->setCallbacks(new MyServerCallbacks());
// 添加手柄主机的特征值
BLEService* pHandsetService = pServer->createService(BLEUUID(HANDSET_UUID));
pCharacteristic = pHandsetService->createCharacteristic(
BLEUUID(HANDSET_UUID),
BLECharacteristic::PROPERTY_READ |
BLECharacteristic::PROPERTY_WRITE |
BLECharacteristic::PROPERTY_NOTIFY
);
pCharacteristic->setCallbacks(new HandsetCallbacks());
// 添加手机app主机的特征值
BLEService* pAppService = pServer->createService(BLEUUID(APP_UUID));
pCharacteristic = pAppService->createCharacteristic(
BLEUUID(APP_UUID),
BLECharacteristic::PROPERTY_READ |
BLECharacteristic::PROPERTY_WRITE |
BLECharacteristic::PROPERTY_NOTIFY
);
pCharacteristic->setCallbacks(new AppCallbacks());
// 开始广播
pHandsetService->start();
pAppService->start();
BLEAdvertising* pAdvertising = pServer->getAdvertising();
pAdvertising->start();
}
void loop() {
// 定时更新特征值
pCharacteristic->setValue(handsetValue, 20);
pCharacteristic->notify();
delay(10);
}
```
在上述代码中,我们使用了ESP32 BLE库来实现划船机蓝牙从机的功能。首先,在`setup()`函数中初始化BLE设备并创建BLE server,然后添加手柄主机和手机app主机的服务和特征值,并设置回调函数。在`loop()`函数中定时更新特征值。在手柄主机和手机app主机连接到从机时,会触发`onConnect()`回调函数,我们可以在该函数中初始化特征值。当手柄主机或手机app主机发送数据到从机时,会触发相应的回调函数,我们可以在回调函数中接收数据并更新特征值。当手柄主机或手机app主机断开连接时,会触发`onDisconnect()`回调函数,我们可以在该函数中清空特征值。
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