五子棋游戏,游戏开始要求: 输出以下棋盘,然后提示黑方和白方下子,玩家从命令行输入: af,表示在 af坐标落子,其中黑方的子用@表示,白方子用O表示,每一方有一方落子,则要重新输出棋盘的状态,程序还要求能判断某一方获胜并终止程序。五子棋获胜条件: 4 个方向 (上下,左右,左上右下,右上左下)判断是否满足 5个棋子都是一样的棋子。
时间: 2023-09-22 17:15:23 浏览: 97
好的,我可以帮你实现这个游戏。首先,我们需要定义一个棋盘的二维数组,表示每个位置的状态。然后,我们可以编写一个函数来输出当前的棋盘状态。接下来,我们需要编写一个函数来判断某一方是否获胜,具体实现方式是检查每个位置的上下左右、左上右下、右上左下三个方向是否有五个连续的相同棋子。最后,我们需要编写一个循环,让黑方和白方交替下棋,每次下完棋后判断是否有人获胜,如果有则结束游戏。
下面是具体的实现代码:
```python
# 定义棋盘大小
BOARD_SIZE = 15
# 定义棋盘二维数组
board = [['+' for x in range(BOARD_SIZE)] for y in range(BOARD_SIZE)]
# 输出棋盘状态
def print_board():
print(' ', end='')
for i in range(BOARD_SIZE):
print(chr(ord('a') + i), end='')
print()
for i in range(BOARD_SIZE):
print(i+1, end='')
for j in range(BOARD_SIZE):
print(board[i][j], end='')
print()
# 检查某一方是否获胜
def check_win(player):
# 检查横向
for i in range(BOARD_SIZE):
for j in range(BOARD_SIZE-4):
if board[i][j] == player and board[i][j+1] == player and board[i][j+2] == player and board[i][j+3] == player and board[i][j+4] == player:
return True
# 检查纵向
for i in range(BOARD_SIZE-4):
for j in range(BOARD_SIZE):
if board[i][j] == player and board[i+1][j] == player and board[i+2][j] == player and board[i+3][j] == player and board[i+4][j] == player:
return True
# 检查左上右下
for i in range(BOARD_SIZE-4):
for j in range(BOARD_SIZE-4):
if board[i][j] == player and board[i+1][j+1] == player and board[i+2][j+2] == player and board[i+3][j+3] == player and board[i+4][j+4] == player:
return True
# 检查右上左下
for i in range(4, BOARD_SIZE):
for j in range(BOARD_SIZE-4):
if board[i][j] == player and board[i-1][j+1] == player and board[i-2][j+2] == player and board[i-3][j+3] == player and board[i-4][j+4] == player:
return True
return False
# 开始游戏
print_board()
player = '@'
while True:
move = input(player + ' makes a move (e.g. af): ')
x = ord(move[0]) - ord('a')
y = int(move[1:]) - 1
if x < 0 or x >= BOARD_SIZE or y < 0 or y >= BOARD_SIZE or board[y][x] != '+':
print('Invalid move!')
continue
board[y][x] = player
print_board()
if check_win(player):
print(player + ' wins!')
break
player = '@' if player == 'O' else 'O'
```
当你运行这段代码时,会出现一个棋盘,并提示黑方下棋。你可以输入类似于“af”这样的坐标来落子。程序会输出新的棋盘状态,并提示另一方下棋。当一方获胜时,程序会输出获胜信息并结束游戏。
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