def next(self): self.seed = (self.a * self.seed + self.b) % self.m return self.seed >> 16 这段代码的作用
时间: 2024-04-15 11:24:43 浏览: 38
这段代码定义了 `LCG` 类的一个方法 `next()`,其作用如下:
1. 计算新的种子值:根据线性同余生成器(LCG)的公式 `(a * seed + b) % m`,将当前种子 `self.seed` 乘以乘数 `self.a`,加上增量 `self.b`,再对模数 `self.m` 取模运算,得到新的种子值。
2. 将新的种子值右移16位:使用位运算符 `>>` 将新的种子值右移16位。
3. 返回右移后的值:将右移后的值作为方法的返回值。
综上所述,这段代码的作用是根据线性同余生成器的公式计算下一个伪随机数,并返回该伪随机数的右移16位后的值。这个方法可以用于生成伪随机数序列的下一个数。
相关问题
#!/usr/bin/env python3 import os from Crypto.Util.number import getPrime, getRandomRange def isSquare(a, p): return pow(a, (p-1)//2, p) != p-1 class SquareRNG(object): def __init__(self, p, sa, sb): assert sa != 0 and sb != 0 (self.p, self.sa, self.sb) = (p, sa, sb) self.x = 0 def int(self, nbits): v, s = 0, 1 for _ in range(nbits): self.x = (self.x + 1) % p s += pow(self.sa, self.x, self.p) * pow(self.sb, self.x, self.p) s %= self.p v = (v << 1) | int(isSquare(s, self.p)) return v def bool(self): self.x = (self.x + 1) % self.p t = (pow(self.sa, self.x, self.p) + pow(self.sb, self.x, self.p)) t %= self.p return isSquare(t, self.p) p = getPrime(256) sb1 = int(input("Bob's seed 1: ")) % p sb2 = int(input("Bob's seed 2: ")) % p for _ in range(77): sa = getRandomRange(1, p) r1 = SquareRNG(p, sa, sb1) print("Random 1:", hex(r1.int(32))) r2 = SquareRNG(p, sa, sb2) print("Random 2:", hex(r2.int(32))) guess = int(input("Guess next bool [0 or 1]: ")) if guess == int(r1.bool()): print("OK!") else: print("NG...") break else: print("Congratz!") print(os.getenv("FLAG", "nek0pts{*** REDACTED ***}"))
以下是您提供的Python代码的翻译版本:
```python
#!/usr/bin/env python3
import os
from Crypto.Util.number import getPrime, getRandomRange
def isSquare(a, p):
return pow(a, (p-1)//2, p) != p-1
class SquareRNG(object):
def __init__(self, p, sa, sb):
assert sa != 0 and sb != 0
(self.p, self.sa, self.sb) = (p, sa, sb)
self.x = 0
def int(self, nbits):
v, s = 0, 1
for _ in range(nbits):
self.x = (self.x + 1) % p
s += pow(self.sa, self.x, self.p) * pow(self.sb, self.x, self.p)
s %= self.p
v = (v << 1) | int(isSquare(s, self.p))
return v
def bool(self):
self.x = (self.x + 1) % self.p
t = (pow(self.sa, self.x, self.p) + pow(self.sb, self.x, self.p))
t %= self.p
return isSquare(t, self.p)
p = getPrime(256)
sb1 = int(input("Bob's seed 1: ")) % p
sb2 = int(input("Bob's seed 2: ")) % p
for _ in range(77):
sa = getRandomRange(1, p)
r1 = SquareRNG(p, sa, sb1)
print("Random 1:", hex(r1.int(32)))
r2 = SquareRNG(p, sa, sb2)
print("Random 2:", hex(r2.int(32)))
guess = int(input("Guess next bool [0 or 1]: "))
if guess == int(r1.bool()):
print("OK!")
else:
print("NG...")
break
else:
print("Congratz!")
print(os.getenv("FLAG", "nek0pts{*** REDACTED ***}"))
```
请注意,这是直接的翻译,可能需要根据您的具体需求进行进一步调整和优化。如果您有任何其他问题,请随时提问。
python random 源代码
以下是 Python 中 random 模块的源代码:
```
import _random
import math
import os
import sys
import time
class Random(_random.Random):
VERSION = 3 # 版本号
def seed(self, a=None, version=2):
if version == 1 or version == 2 and isinstance(a, (str, bytes, bytearray)):
a = hash(a) # 将字符串类型的种子转换成整数类型的种子
super().seed(a)
elif version == 2 and isinstance(a, int):
super().seed(a)
elif version == 3 and isinstance(a, (str, bytes, bytearray)):
if isinstance(a, str):
a = a.encode()
a += os.urandom(2500)
super().seed(int.from_bytes(hashlib.sha512(a).digest(), 'big'))
else:
raise TypeError("a must be None, int, str or bytes")
def getstate(self):
return self.VERSION, super().getstate()
def setstate(self, state):
version = state[0]
if version == 3:
state = state[1]
super().setstate(state)
def jumpahead(self, n):
if n >= 0:
if n < 2**64:
super().jumpahead(n)
else:
if not isinstance(n, int):
raise TypeError("n must be an integer")
if n < 0:
raise ValueError("n must be non-negative")
while n > 0:
if n & 1:
super().next()
n >>= 1
else:
raise ValueError("n must be non-negative")
def __getstate__(self):
return self.getstate()
def __setstate__(self, state):
self.setstate(state)
_inst = Random()
seed = _inst.seed
random = _inst.random
uniform = _inst.uniform
randrange = _inst.randrange
choice = _inst.choice
shuffle = _inst.shuffle
sample = _inst.sample
choices = _inst.choices
```
这是 random 模块的基础实现,用于生成伪随机数。你可以使用 `import random` 来使用该模块的功能。
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