spectator sport has become a major new industry, dubbed esports . Esports is a global
phenomenon with major tournaments and major pockets of fans and competitive teams in
Europe, Asia and North America. The online gaming and esports ecosystems have exploded
over the past five years.
A recent 2017 SuperData research put the combined audience for gaming video content on
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YouTube and Twitch at 665 million, more than twice the US population. This surpasses the
viewership of 227 million for HBO and Netflix combined. Today, esports and gaming video
content account for a significant portion of all video content streamed over the Internet.
SLIVER.tv additional core patents and technology focus on various applications of cutting edge
live streaming to esports content. The company’s US Patent #9,573,062 “ METHODS AND
SYSTEMS FOR VIRTUAL REALITY STREAMING AND REPLAY OF COMPUTER VIDEO GAMES ” , US
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Patent #9,473,758 “ METHODS AND SYSTEMS FOR GAME VIDEO RECORDING AND VIRTUAL
REALITY REPLAY ” and US Patent #9,782,678 “ METHODS AND SYSTEMS FOR COMPUTER VIDEO
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GAME STREAMING, HIGHLIGHT, AND REPLAY ” pioneer the capture and live rendering of popular
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PC esports games including League of Legends, Dota2 and Counter-Strike: Global Offensive in a
fully immersive 360° VR spherical video stream, effectively placing the viewer and audience
inside the 3D game through a live video stream, and rendering 360° highlights, replays and
special effects in real-time.
Since launching in 2016, SLIVER.tv has broadcast numerous global esports tournaments in
360º VR in partnership with premier brands including ESL One, DreamHack and Intel Extreme
Masters. At key events in the US and Europe, SLIVER.tv has live streamed top esports games to
millions of fans of Counter-Strike: Global Offensive (CS:GO) and League of Legends (LoL) .
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SLIVER.tv launched its Watch & Win esports platform in July 2017 and the first virtual token
designed around esports content streaming and fan engagement. Since launch, the company
has attracted millions of esports fans circulating over 1 Billion virtual tokens by actively
participating and engaging with live esports matches. These users viewed over 50 million
minutes of live esports streaming, nearly 100 years worth of content in the first few weeks of
launch. This positions the company as one of the largest esports streaming sites built around a
virtual community today.
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The SLIVER.tv platform is continuing to expand quickly driven by word-of-mouth, referral and
social channels.
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https://www.superdataresearch.com/market-data/gaming-video-content/
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https://www.google.com/patents/US9573062
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https://www.google.com/patents/US9473758
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https://patents.google.com/patent/US9782678B2
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https://venturebeat.com/2017/03/16/polands-intel-extreme-masters-was-biggest-event-in-esports-history/
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https://www.sliver.tv/press
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