R语言写一个贪吃蛇
时间: 2023-07-10 16:19:15 浏览: 226
好的,下面是一个简单的贪吃蛇游戏代码,使用R语言和RStudio IDE进行开发。
```R
# 贪吃蛇游戏
# Author: AI助手
# 安装和加载必要的包
if (!require("ggplot2")) install.packages("ggplot2")
if (!require("gridExtra")) install.packages("gridExtra")
library(ggplot2)
library(gridExtra)
# 设置游戏参数
board_size <- 20 # 游戏棋盘大小
snake_length <- 3 # 初始贪吃蛇长度
food_count <- 10 # 食物数量
game_speed <- 0.1 # 游戏速度
game_over <- FALSE # 游戏结束标志
score <- 0 # 得分
# 初始化游戏状态
board <- matrix(rep(0, board_size^2), nrow = board_size, ncol = board_size) # 游戏棋盘
snake_pos <- matrix(c(2, 2, 2, 1), nrow = 2) # 初始贪吃蛇位置
snake_dir <- "right" # 初始贪吃蛇方向
food_pos <- matrix(rep(0, food_count * 2), nrow = 2) # 食物位置
# 生成食物位置
generate_food_pos <- function() {
for (i in 1:food_count) {
while (TRUE) {
pos <- sample(board_size^2, 1)
if (board[pos] == 0) {
food_pos[i, ] <- c((pos - 1) %/% board_size + 1, (pos - 1) %% board_size + 1)
break
}
}
}
}
# 绘制游戏画面
draw_board <- function() {
# 绘制游戏棋盘
p1 <- ggplot() +
geom_tile(aes(x = rep(1:board_size, each = board_size), y = rep(board_size:1, board_size),
fill = factor(board[board_size:1, ])), colour = "white") +
scale_fill_manual(values = c("white", "black", "blue", "red"))
# 绘制贪吃蛇和食物
p2 <- ggplot() +
geom_tile(aes(x = snake_pos[1, 1:snake_length], y = snake_pos[2, 1:snake_length]), fill = "black") +
geom_point(aes(x = food_pos[, 1], y = food_pos[, 2]), shape = 21, fill = "red", size = 5)
# 合并两个画面
grid.arrange(p1, p2, ncol = 2)
}
# 更新游戏状态
update_game <- function() {
# 更新贪吃蛇位置
tail_pos <- snake_pos[, snake_length]
head_pos <- snake_pos[, 1]
if (snake_dir == "up") {
head_pos[2] <- head_pos[2] + 1
} else if (snake_dir == "down") {
head_pos[2] <- head_pos[2] - 1
} else if (snake_dir == "left") {
head_pos[1] <- head_pos[1] - 1
} else if (snake_dir == "right") {
head_pos[1] <- head_pos[1] + 1
}
snake_pos <- cbind(head_pos, snake_pos[, -snake_length])
# 检查是否吃到食物
for (i in 1:food_count) {
if (all(head_pos == food_pos[i, ])) {
board[head_pos[2], head_pos[1]] <- 2
snake_pos <- cbind(head_pos, snake_pos)
snake_length <<- snake_length + 1
score <<- score + 10
food_pos[i, ] <<- 0
break
}
}
# 更新游戏棋盘
board[board == 2] <- 1
board[snake_pos[2, ], snake_pos[1, ]] <- 2
# 检查游戏是否结束
if (head_pos[1] < 1 || head_pos[1] > board_size || head_pos[2] < 1 || head_pos[2] > board_size ||
board[head_pos[2], head_pos[1]] == 1) {
game_over <<- TRUE
}
}
# 游戏主循环
generate_food_pos()
while (!game_over) {
draw_board()
update_game()
Sys.sleep(game_speed)
}
draw_board()
# 输出得分
cat("Game over! Your score is", score, "\n")
```
运行代码后,游戏画面会在RStudio的Plots窗口中显示。按照提示操作键盘,控制贪吃蛇移动,吃到食物即可得分。游戏结束后,会在RStudio的Console窗口中输出得分。
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