ARAstar算法的Java实现
时间: 2023-11-16 14:07:06 浏览: 218
Java实现随机森林算法
ARA*(Anytime Repairing A*)算法是一种基于A*算法的增量式搜索算法,可以在有限时间内找到最优解或者近似最优解。下面是ARA*算法的Java实现:
```java
import java.util.ArrayList;
import java.util.Comparator;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.PriorityQueue;
import java.util.Set;
public class ARAStar {
private static final int INFINITY = Integer.MAX_VALUE;
private static final double EPSILON = 1.0;
private final List<Node> nodes;
private final Map<Node, Integer> gScore;
private final Map<Node, Integer> rhsScore;
private final Set<Node> openSet;
private final Set<Node> closedSet;
private final PriorityQueue<Node> queue;
private final Node start;
private final Node goal;
public ARAStar(List<Node> nodes, Node start, Node goal) {
this.nodes = nodes;
this.start = start;
this.goal = goal;
gScore = new HashMap<>();
rhsScore = new HashMap<>();
openSet = new HashSet<>();
closedSet = new HashSet<>();
queue = new PriorityQueue<>(Comparator.comparingDouble(this::getKey));
for (Node node : nodes) {
gScore.put(node, INFINITY);
rhsScore.put(node, INFINITY);
}
rhsScore.put(goal, 0);
queue.add(goal);
}
public List<Node> search() {
double minKey = 0.0;
while (!openSet.isEmpty() || rhsScore.get(start) > gScore.get(start)) {
if (openSet.isEmpty()) {
computePath(minKey);
}
Node current = queue.poll();
openSet.remove(current);
if (gScore.get(current) > rhsScore.get(current)) {
gScore.put(current, rhsScore.get(current));
for (Node neighbor : current.getNeighbors()) {
updateNode(neighbor);
}
} else {
gScore.put(current, INFINITY);
for (Node neighbor : current.getNeighbors()) {
updateNode(neighbor);
}
updateNode(current);
}
if (rhsScore.get(start) < INFINITY && !openSet.isEmpty()) {
minKey = getKey(openSet.iterator().next());
}
}
List<Node> path = new ArrayList<>();
Node current = start;
path.add(current);
while (!current.equals(goal)) {
current = current.getBestSuccessor();
path.add(current);
}
return path;
}
private void computePath(double minKey) {
while (true) {
Node current = queue.peek();
if (current == null || getKey(current) >= minKey) {
break;
}
queue.poll();
openSet.remove(current);
closedSet.add(current);
for (Node neighbor : current.getNeighbors()) {
if (!closedSet.contains(neighbor)) {
updateNode(neighbor);
}
}
}
}
private void updateNode(Node node) {
if (!node.equals(goal)) {
int minScore = INFINITY;
for (Node successor : node.getNeighbors()) {
int score = gScore.get(successor) + successor.getCost(node);
minScore = Math.min(minScore, score);
}
rhsScore.put(node, minScore);
}
if (openSet.contains(node)) {
queue.remove(node);
}
if (gScore.get(node) != rhsScore.get(node)) {
queue.add(node);
openSet.add(node);
}
}
private double getKey(Node node) {
return Math.min(gScore.get(node), rhsScore.get(node) + EPSILON * node.getHeuristic(goal));
}
}
```
其中,Node类表示图中的节点,包括节点编号、节点到起点的距离、节点到终点的距离以及节点的邻居节点。search方法实现了ARA*算法的主要逻辑,computePath方法用于计算路径,updateNode方法用于更新节点的rhs值和g值,getKey方法用于计算节点的f值。
可以根据具体的问题来实现Node类和计算节点到终点距离的heuristic函数。
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