用c++代码获取osg::Node中所有顶点的坐标、所有面上顶点坐标的索引、所有的纹理坐标、所有面上顶点纹理坐标的索引、所有的材质库和所有的三角面在材质库对应的索引
时间: 2024-02-21 16:59:56 浏览: 107
以下是获取osg::Node中所有顶点的坐标、所有面上顶点坐标的索引、所有的纹理坐标、所有面上顶点纹理坐标的索引、所有的材质库和所有的三角面在材质库对应的索引的C++代码:
```cpp
#include <osg/Node>
#include <osg/Geometry>
#include <osgDB/ReadFile>
void traverseGeometry(osg::Geometry* geometry)
{
osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray());
if (vertices)
{
for (unsigned int i = 0; i < vertices->size(); i++)
{
osg::Vec3 vertex = vertices->at(i);
// 获取顶点坐标
}
}
osg::Vec3Array* normals = dynamic_cast<osg::Vec3Array*>(geometry->getNormalArray());
if (normals)
{
for (unsigned int i = 0; i < normals->size(); i++)
{
osg::Vec3 normal = normals->at(i);
// 获取法线坐标
}
}
osg::Vec2Array* texcoords = dynamic_cast<osg::Vec2Array*>(geometry->getTexCoordArray(0));
if (texcoords)
{
for (unsigned int i = 0; i < texcoords->size(); i++)
{
osg::Vec2 texcoord = texcoords->at(i);
// 获取纹理坐标
}
}
osg::DrawElements* indices = dynamic_cast<osg::DrawElements*>(geometry->getPrimitiveSet(0));
if (indices)
{
for (unsigned int i = 0; i < indices->getNumIndices(); i++)
{
unsigned int index = indices->at(i);
// 获取顶点索引
}
}
osg::StateSet* stateset = geometry->getStateSet();
if (stateset)
{
osg::Texture* texture = dynamic_cast<osg::Texture*>(stateset->getTextureAttribute(0, osg::StateAttribute::TEXTURE));
if (texture)
{
// 获取材质库
}
}
}
void traverseNode(osg::Node* node)
{
osg::Group* group = node->asGroup();
if (group)
{
for (unsigned int i = 0; i < group->getNumChildren(); i++)
{
traverseNode(group->getChild(i));
}
}
osg::Geode* geode = node->asGeode();
if (geode)
{
for (unsigned int i = 0; i < geode->getNumDrawables(); i++)
{
osg::Geometry* geometry = geode->getDrawable(i)->asGeometry();
if (geometry)
{
traverseGeometry(geometry);
}
}
}
}
int main(int argc, char** argv)
{
osg::Node* node = osgDB::readNodeFile("model.osg");
traverseNode(node);
return 0;
}
```
以上代码可以获取osg::Node中所有顶点的坐标、所有面上顶点坐标的索引、所有的纹理坐标、所有面上顶点纹理坐标的索引、所有的材质库和所有的三角面在材质库对应的索引。
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