osg指南针怎么绘制代码
时间: 2023-07-02 09:07:42 浏览: 83
以下是使用OpenGL绘制osg指南针的示例代码:
```
#include <osgViewer/Viewer>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/LineWidth>
osg::ref_ptr<osg::Geode> createCompass(const float& radius, const float& lineWidth)
{
osg::ref_ptr<osg::Geode> compassGeode = new osg::Geode();
// create the outer circle
osg::ref_ptr<osg::Geometry> outerCircleGeometry = new osg::Geometry();
osg::ref_ptr<osg::Vec3Array> outerCircleVertices = new osg::Vec3Array();
osg::ref_ptr<osg::Vec4Array> outerCircleColors = new osg::Vec4Array();
outerCircleGeometry->setVertexArray(outerCircleVertices);
outerCircleGeometry->setColorArray(outerCircleColors, osg::Array::BIND_OVERALL);
outerCircleGeometry->addPrimitiveSet(new osg::DrawArrays(GL_LINE_LOOP, 0, 360));
compassGeode->addDrawable(outerCircleGeometry);
// create the inner circle
osg::ref_ptr<osg::Geometry> innerCircleGeometry = new osg::Geometry();
osg::ref_ptr<osg::Vec3Array> innerCircleVertices = new osg::Vec3Array();
osg::ref_ptr<osg::Vec4Array> innerCircleColors = new osg::Vec4Array();
innerCircleGeometry->setVertexArray(innerCircleVertices);
innerCircleGeometry->setColorArray(innerCircleColors, osg::Array::BIND_OVERALL);
innerCircleGeometry->addPrimitiveSet(new osg::DrawArrays(GL_LINE_LOOP, 0, 360));
compassGeode->addDrawable(innerCircleGeometry);
// create the lines
osg::ref_ptr<osg::Geometry> lineGeometry = new osg::Geometry();
osg::ref_ptr<osg::Vec3Array> lineVertices = new osg::Vec3Array();
osg::ref_ptr<osg::Vec4Array> lineColors = new osg::Vec4Array();
lineGeometry->setVertexArray(lineVertices);
lineGeometry->setColorArray(lineColors, osg::Array::BIND_OVERALL);
lineGeometry->addPrimitiveSet(new osg::DrawArrays(GL_LINES, 0, 4));
compassGeode->addDrawable(lineGeometry);
// set the line width
osg::ref_ptr<osg::LineWidth> lineWidthState = new osg::LineWidth();
lineWidthState->setWidth(lineWidth);
compassGeode->getOrCreateStateSet()->setAttribute(lineWidthState);
// set the vertex and color data for the outer circle
float angleStep = osg::PI / 180.0f;
for (int i = 0; i < 360; ++i)
{
float angle = i * angleStep;
float x = radius * cos(angle);
float y = radius * sin(angle);
outerCircleVertices->push_back(osg::Vec3(x, y, 0.0f));
outerCircleColors->push_back(osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
}
// set the vertex and color data for the inner circle
float innerRadius = radius * 0.8f;
for (int i = 0; i < 360; ++i)
{
float angle = i * angleStep;
float x = innerRadius * cos(angle);
float y = innerRadius * sin(angle);
innerCircleVertices->push_back(osg::Vec3(x, y, 0.0f));
innerCircleColors->push_back(osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
}
// set the vertex and color data for the lines
float lineLength = radius * 0.6f;
lineVertices->push_back(osg::Vec3(0.0f, 0.0f, 0.0f));
lineVertices->push_back(osg::Vec3(radius, 0.0f, 0.0f));
lineVertices->push_back(osg::Vec3(0.0f, 0.0f, 0.0f));
lineVertices->push_back(osg::Vec3(0.0f, radius, 0.0f));
lineColors->push_back(osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
lineColors->push_back(osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
lineColors->push_back(osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
lineColors->push_back(osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
return compassGeode;
}
int main(int argc, char** argv)
{
osgViewer::Viewer viewer;
// create the compass geode
osg::ref_ptr<osg::Geode> compassGeode = createCompass(100.0f, 2.0f);
// add the compass geode to the scene graph
osg::ref_ptr<osg::Group> root = new osg::Group();
root->addChild(compassGeode);
viewer.setSceneData(root);
return viewer.run();
}
```
这个示例代码使用OpenGL和OpenSceneGraph(OSG)库来绘制osg指南针。它创建了一个osg::Geode对象,其中包含了一个外圆、一个内圆和四条线,然后将其添加到场景图中。您可以根据需要更改半径和线宽度来调整指南针的大小和外观。