osg::PolytopeINtersector
时间: 2024-05-19 12:15:55 浏览: 126
osg::PolytopeIntersector is a class in the OpenSceneGraph (OSG) library that provides intersection testing between a polytope (a 3D geometric shape with flat faces) and a scene graph. It is commonly used for picking and collision detection in 3D applications.
The polytope can be defined by a set of planes, which can be specified using osg::Polytope's add method. The scene graph is typically represented as a collection of osg::Node objects, which can be traversed using osg::NodeVisitor.
The intersection testing is performed using a recursive algorithm that traverses the scene graph and tests each node for intersection with the polytope. If a node is found to intersect the polytope, the algorithm continues down the scene graph hierarchy to test its children nodes.
The osg::PolytopeIntersector class provides various options for controlling the intersection testing, such as setting a limit on the maximum depth of traversal, and specifying whether to return the first or all intersections found.
Overall, osg::PolytopeIntersector is a useful tool for performing efficient and accurate intersection testing between a polytope and a 3D scene graph.
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