if(frame_rx.can_id == 0x31){ geometry_msgs::Twist real_motion; int16_t vel_cms = 0; double vel_ms = 0; int16_t angle_deg_100 = 0; double angle_rad = 0; vel_cms = ((frame_rx.data[1] << 8) & 0xffff) | frame_rx.data[0]; angle_deg_100 = (((frame_rx.data[3] << 8) & 0xffff) | frame_rx.data[2]); vel_ms = (double)vel_cms / param_vc; angle_rad = (double)angle_deg_100 / 100.0 * (M_PI / 180.0); real_motion.linear.x = vel_ms; real_motion.angular.z = angle_rad; motion_pub.publish(real_motion); }
时间: 2023-03-10 07:43:29 浏览: 159
| frame_rx.data[0]) / 100; vel_ms = vel_cms / 100; angle_deg_100 = ((frame_rx.data[3] << 8)
| frame_rx.data[2]) / 100; angle_rad = angle_deg_100 * 0.01;实际运动的速度cms = ((frame_rx.data[1] << 8) | frame_rx.data[0]) / 100,速度ms = vel_cms / 100,角度deg_100 = ((frame_rx.data[3] << 8) | frame_rx.data[2]) / 100,角度rad = angle_deg_100 * 0.01。
相关问题
#include "ros/ros.h" #include<geometry_msgs/Twist.h> //运动速度结构体类型 geometry_msgs::Twist的定义文件 int main(int argc, char *argv[]) { ros::init(argc, argv, "vel_ctrl"); //对该节点进行初始化操作 ros::NodeHandle n; //申明一个NodeHandle对象n,并用n生成一个广播对象vel_pub ros::Publisher vel_pub = n.advertise<geometry_msgs::Twist>("/turtle1/cmd_vel", 10); //vel_pub会在主题"/cmd_vel"(机器人速度控制主题)里广播geometry_msgs::Twist类型的数据 ROS_INFO("draw_circle start...");//输出显示信息 while(ros::ok()) { geometry_msgs::Twist vel_cmd; //声明一个geometry_msgs::Twist 类型的对象vel_cmd,并将速度的值赋值到这个对象里面 vel_cmd.linear.x = 2.0;//前后(+-) m/s vel_cmd.linear.y = 0.0; //左右(+-) m/s vel_cmd.linear.z = 0.0; vel_cmd.angular.x = 0; vel_cmd.angular.y = 0; vel_cmd.angular.z = 1.8; //机器人的自转速度,+左转,-右转,单位是rad/s vel_pub.publish(vel_cmd); //赋值完毕后,发送到主题"/cmd_vel"。机器人的核心节点会从这个主题接受发送过去的速度值,并转发到硬件体上去执行 ros::spinOnce();//调用此函数给其他回调函数得以执行(比例程未使用回调函数) } return 0; }改为画一朵花
好的,我可以帮你修改代码,让机器人画一朵花。
请先将原有的代码备份,然后将以下代码复制到新的文件中:
```cpp
#include "ros/ros.h"
#include <geometry_msgs/Twist.h>
int main(int argc, char *argv[]) {
ros::init(argc, argv, "flower_ctrl");
ros::NodeHandle n;
ros::Publisher vel_pub = n.advertise<geometry_msgs::Twist>("/turtle1/cmd_vel", 10);
ROS_INFO("draw_flower start...");
while(ros::ok()) {
geometry_msgs::Twist vel_cmd;
vel_cmd.linear.x = 2.0;
vel_cmd.linear.y = 0.0;
vel_cmd.linear.z = 0.0;
// 画花的代码
for(int i = 0; i < 24; i++) {
vel_cmd.angular.z = 0.75;
vel_pub.publish(vel_cmd);
ros::Duration(0.2).sleep();
vel_cmd.angular.z = 0;
vel_pub.publish(vel_cmd);
ros::Duration(0.5).sleep();
}
vel_pub.publish(vel_cmd);
ros::Duration(1.0).sleep();
}
return 0;
}
```
这段代码会让机器人画出一朵花,具体的实现方法是:机器人先向前走一段距离,然后旋转一定角度,再向前走一段距离,如此反复,最后形成一朵花的图案。
你可以将这段代码编译并运行,看看机器人是否能够画出一朵花。
#include <ros/ros.h> #include <geometry_msgs/Twist.h> #include <math.h> int main(int argc, char** argv) { ros::init(argc, argv, "turtle_triangle"); ros::NodeHandle node; // 创建一个发布器,用于发布速度消息 ros::Publisher pub = node.advertise<geometry_msgs::Twist>("/turtle1/cmd_vel", 1000); // 设置循环频率,每秒10次 ros::Rate rate(10); // 初始化速度消息 geometry_msgs::Twist vel_msg; vel_msg.linear.x = 0; vel_msg.linear.y = 0; vel_msg.linear.z = 0; vel_msg.angular.x = 0; vel_msg.angular.y = 0; vel_msg.angular.z = 0; // 设定三角形边长和角度 double side_length = 1.0; double angle = M_PI / 3.0; // 循环绘制三角形 for (int i = 0; i < 3; i++) { // 线速度为正,角速度为0,直行一段距离 vel_msg.linear.x = side_length; pub.publish(vel_msg); double t0 = ros::Time::now().toSec(); double current_distance = 0.0; while (current_distance < side_length) { pub.publish(vel_msg); double t1 = ros::Time::now().toSec(); current_distance = vel_msg.linear.x * (t1 - t0); } // 线速度为0,角速度为正,原地旋转一定角度 vel_msg.linear.x = 0; vel_msg.angular.z = angle; pub.publish(vel_msg); double t2 = ros::Time::now().toSec(); double current_angle = 0.0; while (current_angle < angle) { pub.publish(vel_msg); double t3 = ros::Time::now().toSec(); current_angle = vel_msg.angular.z * (t3 - t2); } // 重置角速度 vel_msg.angular.z = 0; } return 0; }改成循环运行三次
可以将代码修改为:
```
#include <ros/ros.h>
#include <geometry_msgs/Twist.h>
#include <math.h>
int main(int argc, char** argv) {
ros::init(argc, argv, "turtle_triangle");
ros::NodeHandle node;
// 创建一个发布器,用于发布速度消息
ros::Publisher pub = node.advertise<geometry_msgs::Twist>("/turtle1/cmd_vel", 1000);
// 设置循环频率,每秒10次
ros::Rate rate(10);
// 初始化速度消息
geometry_msgs::Twist vel_msg;
vel_msg.linear.x = 0;
vel_msg.linear.y = 0;
vel_msg.linear.z = 0;
vel_msg.angular.x = 0;
vel_msg.angular.y = 0;
vel_msg.angular.z = 0;
// 设定三角形边长和角度
double side_length = 1.0;
double angle = M_PI / 3.0;
// 循环绘制三角形,运行三次
for (int j = 0; j < 3; j++) {
for (int i = 0; i < 3; i++) {
// 线速度为正,角速度为0,直行一段距离
vel_msg.linear.x = side_length;
pub.publish(vel_msg);
double t0 = ros::Time::now().toSec();
double current_distance = 0.0;
while (current_distance < side_length) {
pub.publish(vel_msg);
double t1 = ros::Time::now().toSec();
current_distance = vel_msg.linear.x * (t1 - t0);
}
// 线速度为0,角速度为正,原地旋转一定角度
vel_msg.linear.x = 0;
vel_msg.angular.z = angle;
pub.publish(vel_msg);
double t2 = ros::Time::now().toSec();
double current_angle = 0.0;
while (current_angle < angle) {
pub.publish(vel_msg);
double t3 = ros::Time::now().toSec();
current_angle = vel_msg.angular.z * (t3 - t2);
}
// 重置角速度
vel_msg.angular.z = 0;
}
}
return 0;
}
```
这样就可以让代码循环运行三次,绘制出三个等边三角形了。
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