c++黑白棋游戏,可以选择人机,玩家两种玩法
时间: 2023-08-16 10:07:01 浏览: 167
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好的,那么我们可以使用 C++ 编写一个黑白棋游戏,让玩家可以选择人机或者玩家两种玩法。下面是一个简单的实现过程:
1. 首先,我们需要定义棋盘的大小和棋子的种类(黑色、白色、空白)。
```
const int BOARD_SIZE = 8;
const char BLACK = 'X';
const char WHITE = 'O';
const char EMPTY = '-';
```
2. 然后,我们需要定义棋盘的数据结构和初始化函数。
```
char board[BOARD_SIZE][BOARD_SIZE];
void init_board() {
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if ((i == BOARD_SIZE / 2 - 1 && j == BOARD_SIZE / 2 - 1) || (i == BOARD_SIZE / 2 && j == BOARD_SIZE / 2)) {
board[i][j] = WHITE;
} else if ((i == BOARD_SIZE / 2 - 1 && j == BOARD_SIZE / 2) || (i == BOARD_SIZE / 2 && j == BOARD_SIZE / 2 - 1)) {
board[i][j] = BLACK;
} else {
board[i][j] = EMPTY;
}
}
}
}
```
3. 接下来,我们需要定义一个函数来显示棋盘。
```
void show_board() {
cout << " ";
for (int i = 0; i < BOARD_SIZE; i++) {
cout << i << " ";
}
cout << endl;
for (int i = 0; i < BOARD_SIZE; i++) {
cout << i << " ";
for (int j = 0; j < BOARD_SIZE; j++) {
cout << board[i][j] << " ";
}
cout << endl;
}
}
```
4. 然后,我们需要实现一个函数来检查某个位置是否可以落子。
```
bool is_valid_move(int row, int col, char player) {
if (row < 0 || row >= BOARD_SIZE || col < 0 || col >= BOARD_SIZE) {
return false;
}
if (board[row][col] != EMPTY) {
return false;
}
char opponent = (player == BLACK) ? WHITE : BLACK;
bool found = false;
for (int i = -1; i <= 1; i++) {
for (int j = -1; j <= 1; j++) {
if (i == 0 && j == 0) {
continue;
}
int r = row + i;
int c = col + j;
if (r < 0 || r >= BOARD_SIZE || c < 0 || c >= BOARD_SIZE) {
continue;
}
if (board[r][c] == opponent) {
while (true) {
r += i;
c += j;
if (r < 0 || r >= BOARD_SIZE || c < 0 || c >= BOARD_SIZE) {
break;
}
if (board[r][c] == EMPTY) {
break;
}
if (board[r][c] == player) {
found = true;
break;
}
}
}
}
}
return found;
}
```
5. 接着,我们需要实现一个函数来落子。
```
void make_move(int row, int col, char player) {
board[row][col] = player;
char opponent = (player == BLACK) ? WHITE : BLACK;
for (int i = -1; i <= 1; i++) {
for (int j = -1; j <= 1; j++) {
if (i == 0 && j == 0) {
continue;
}
int r = row + i;
int c = col + j;
if (r < 0 || r >= BOARD_SIZE || c < 0 || c >= BOARD_SIZE) {
continue;
}
if (board[r][c] == opponent) {
bool found = false;
while (true) {
r += i;
c += j;
if (r < 0 || r >= BOARD_SIZE || c < 0 || c >= BOARD_SIZE) {
break;
}
if (board[r][c] == EMPTY) {
break;
}
if (board[r][c] == player) {
found = true;
break;
}
}
if (found) {
r = row + i;
c = col + j;
while (board[r][c] == opponent) {
board[r][c] = player;
r += i;
c += j;
}
}
}
}
}
}
```
6. 然后,我们需要实现一个函数来判断游戏是否结束。
```
bool is_game_over() {
int black_count = 0;
int white_count = 0;
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (board[i][j] == BLACK) {
black_count++;
} else if (board[i][j] == WHITE) {
white_count++;
}
}
}
return (black_count + white_count == BOARD_SIZE * BOARD_SIZE) || (black_count == 0) || (white_count == 0);
}
```
7. 最后,我们需要实现主函数,让玩家可以选择人机或者玩家两种玩法。
```
int main() {
init_board();
show_board();
char player1, player2;
cout << "Choose player 1 (B for black, W for white): ";
cin >> player1;
player2 = (player1 == BLACK) ? WHITE : BLACK;
while (!is_game_over()) {
bool found = false;
if (player1 == BLACK) {
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (is_valid_move(i, j, player1)) {
found = true;
break;
}
}
if (found) {
break;
}
}
if (found) {
int row, col;
cout << "Player 1's turn (black)" << endl;
cout << "Enter row and col: ";
cin >> row >> col;
if (is_valid_move(row, col, player1)) {
make_move(row, col, player1);
show_board();
player1 = player2;
player2 = (player1 == BLACK) ? WHITE : BLACK;
} else {
cout << "Invalid move!" << endl;
}
} else {
cout << "Player 1 (black) has no valid move. Skipping turn." << endl;
player1 = player2;
player2 = (player1 == BLACK) ? WHITE : BLACK;
}
} else {
// AI code here
}
}
int black_count = 0;
int white_count = 0;
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (board[i][j] == BLACK) {
black_count++;
} else if (board[i][j] == WHITE) {
white_count++;
}
}
}
if (black_count > white_count) {
cout << "Player 1 (black) wins!" << endl;
} else if (white_count > black_count) {
cout << "Player 2 (white) wins!" << endl;
} else {
cout << "It's a tie!" << endl;
}
return 0;
}
```
这样,我们就完成了一个简单的黑白棋游戏,让玩家可以选择人机或者玩家两种玩法。如果你想实现 AI 玩家的功能,可以参考 Minimax 算法和 Alpha-Beta 剪枝算法的实现。
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