Unity发布WebGL浏览器自动适应宽度高度的方法和代码
时间: 2024-02-09 17:09:35 浏览: 21
以下是Unity发布WebGL浏览器自动适应宽度高度的代码示例:
```csharp
using UnityEngine;
using UnityEngine.UI;
public class CanvasAutoScaler : MonoBehaviour
{
public Canvas canvas;
public int referenceResolutionWidth = 1920;
public int referenceResolutionHeight = 1080;
public float matchWidthOrHeight = 0.5f;
void Start()
{
if (canvas == null)
{
canvas = GetComponent<Canvas>();
}
if (canvas == null)
{
Debug.LogError("Canvas component not found.");
return;
}
canvas.renderMode = RenderMode.ScreenSpaceCamera;
canvas.worldCamera = Camera.main;
CanvasScaler canvasScaler = canvas.GetComponent<CanvasScaler>();
if (canvasScaler == null)
{
canvasScaler = canvas.gameObject.AddComponent<CanvasScaler>();
}
canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
canvasScaler.referenceResolution = new Vector2(referenceResolutionWidth, referenceResolutionHeight);
canvasScaler.matchWidthOrHeight = matchWidthOrHeight;
}
}
```
将以上代码添加到Canvas所在的GameObject上,然后在Inspector中设置Canvas Auto Scaler的参数即可。注意,在WebGL发布设置中,需要将“Resolution and Presentation”中的“Resolution Scaling Mode”设置为“Match Width Or Height”,否则自适应将不起作用。