threejs加载fbx模型
时间: 2023-08-31 18:10:10 浏览: 57
1. 导入Three.js库
```html
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
```
2. 导入FBXLoader.js库
```html
<script src="https://threejs.org/examples/js/loaders/FBXLoader.js"></script>
```
3. 创建场景和相机
```javascript
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;
```
4. 创建渲染器
```javascript
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
```
5. 加载FBX模型
```javascript
const loader = new THREE.FBXLoader();
loader.load('path/to/model.fbx', function (fbx) {
scene.add(fbx);
});
```
6. 渲染场景
```javascript
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
```
完整代码:
```html
<!DOCTYPE html>
<html>
<head>
<title>Three.js - Load FBX Model</title>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://threejs.org/examples/js/loaders/FBXLoader.js"></script>
<script>
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const loader = new THREE.FBXLoader();
loader.load('path/to/model.fbx', function (fbx) {
scene.add(fbx);
});
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
</script>
</body>
</html>
```