用ursina和numpy做一个有守门员和射门者,可以控制射门力度的足球点球大战游戏代码
时间: 2024-04-17 20:28:20 浏览: 125
ursina-minecraft
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下面是一个使用Ursina和NumPy库编写的足球点球大战游戏示例代码,其中包含守门员和射门者,玩家可以控制射门力度:
```python
from ursina import *
import numpy as np
app = Ursina()
# 创建球门
goal = Entity(model='cube', scale=(8, 3, 0.5), color=color.white, position=(0, 2, -10))
goal_left = Entity(model='cube', scale=(1, 3, 0.5), color=color.red, position=(-4.5, 2, -10))
goal_right = Entity(model='cube', scale=(1, 3, 0.5), color=color.red, position=(4.5, 2, -10))
# 创建足球
ball = Entity(model='sphere', color=color.white, scale=0.2, position=(0, 1, 0))
ball.collider = 'sphere'
ball.add_script(SmoothFollow(target=ball, offset=(0, 5, -10), speed=4))
# 创建射门者
shooter = Entity(model='cube', scale=(0.5, 1, 0.5), color=color.red, position=(0, 1, -14))
# 创建守门员
goalkeeper = Entity(model='cube', scale=(1, 1.5, 0.5), color=color.blue, position=(0, 2.5, -7))
# 创建游戏界面文本
score_text = Text(text='Score: 0', position=(-0.85, 0.45), scale=2)
# 初始化分数和射门状态
score = 0
is_shooting = False
power = 0
def input(key):
global is_shooting, power
# 按空格键开始射门
if key == 'space' and not is_shooting:
power = 0
is_shooting = True
# 控制射门力度
if key == 'up' and is_shooting:
power += 1
if power > 10:
power = 10
if key == 'down' and is_shooting:
power -= 1
if power < 0:
power = 0
def update():
global score, is_shooting, power
# 射门状态下,球碰撞到球门或球门边界时,判断射门结果
if is_shooting and ball.intersects(goal) or ball.intersects(goal_left) or ball.intersects(goal_right):
if ball.x >= goal_left.x and ball.x <= goal_right.x:
score += 1
else:
score -= 1
score_text.text = f'Score: {score}'
is_shooting = False
power = 0
# 控制射门动作
if is_shooting:
shooter.animate_position(shooter.position + (0, 0, -power), duration=0.2, curve=curve.out_cubic, loop=False)
# 守门员随机移动
goalkeeper.x += np.random.normal(scale=0.01)
goalkeeper.y += np.random.normal(scale=0.01)
goalkeeper.z += np.random.normal(scale=0.01)
# 球碰撞到守门员时,判断射门结果
if ball.intersects(goalkeeper):
if ball.x >= goal_left.x and ball.x <= goal_right.x:
score -= 1
else:
score += 1
score_text.text = f'Score: {score}'
is_shooting = False
power = 0
# 重置射门者位置
if not is_shooting and shooter.y != 1:
shooter.y = 1
app.run()
```
这个示例游戏中,玩家使用空格键控制射门动作,通过按上下方向键控制射门力度。射门时,射门者会向前移动并踢出足球,玩家需要选择合适的力度将足球射入球门内得分。如果足球在球门范围内,得1分;如果足球在球门范围外,扣1分。同时,守门员会随机移动,玩家需要避免将球射入守门员的范围内。分数将会在游戏界面上显示出来。玩家可以不断尝试提高自己的得分。
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