three 可以把物体上的骨骼动画转移给另一个物体吗?有没有示例
时间: 2023-10-11 08:09:35 浏览: 38
是的,Three.js提供了一种叫做SkeletonUtils的工具,可以将一个物体上的骨骼动画转移到另一个物体上。以下是一个示例代码:
```javascript
// 加载模型和动画
var loader = new THREE.JSONLoader();
loader.load('model.js', function(geometry, materials) {
var modelMesh = new THREE.SkinnedMesh(geometry, new THREE.MeshFaceMaterial(materials));
var animation = new THREE.Animation(modelMesh, geometry.animations[0]);
// 创建目标物体
var targetMesh = new THREE.Mesh(new THREE.BoxGeometry(1, 1, 1), new THREE.MeshBasicMaterial({ color: 0xff0000 }));
targetMesh.position.set(0, 0, 0);
// 将动画应用到目标物体
var clonedAnimation = animation.clone();
var clonedSkeleton = THREE.SkeletonUtils.clone(modelMesh.skeleton);
var clonedMesh = new THREE.SkinnedMesh(targetMesh.geometry.clone(), targetMesh.material.clone());
clonedMesh.add(clonedSkeleton.bones[0]);
clonedMesh.bind(clonedSkeleton);
var targetAnimation = new THREE.Animation(clonedMesh, clonedAnimation.data.name, THREE.AnimationHandler.CATMULLROM);
targetAnimation.loop = true;
targetAnimation.timeScale = animation.timeScale;
targetAnimation.play();
});
```
此代码将从`model.js`文件中加载模型和动画,并将动画应用于名为`targetMesh`的目标物体。注意,我们使用了SkeletonUtils来克隆模型的骨架,并将其应用于目标物体。