unity用代码为animator添加脚本
时间: 2024-10-25 16:11:23 浏览: 57
在Unity中,为Animator添加脚本主要是通过创建一个C#类并将其关联到Animator组件上。以下是基本步骤:
1. 创建新脚本:首先,在Unity的Project窗口中右键点击“Assets” -> “Create” -> “C# Script”,命名你的脚本文件,例如“CustomAnimatorController.cs”。
2. 编写脚本内容:打开刚创建的脚本文件,编写你的自定义动画逻辑。你可以访问Animator组件的各种属性和方法,如`SetInteger`, `SetBool`, `PlayAction`等,来控制角色的行为。
```csharp
using UnityEngine;
using UnityEngine.Animations;
public class CustomAnimatorController : MonoBehaviour
{
public Animator animator; // 在Inspector中连接Animator组件
void Start()
{
animator.SetBool("IsRunning", true); // 设置布尔值
animator.SetInteger("CurrentState", 1); // 设置整数值
animator.Play("AnimationClipName"); // 播放动画剪辑
}
// 添加其他自定义功能...
}
```
3. 将脚本绑定到Animator:回到Hierarchy视图,选中需要添加脚本的Animator组件,然后在Inspector面板中找到"Attributes"部分,点击"+"号,选择你刚才创建的脚本文件。
4. 测试脚本:在Unity中运行场景,你的自定义逻辑应该会根据脚本来控制Animator的行为。
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