UE5 C++ if else
时间: 2023-09-10 09:10:03 浏览: 130
In UE5 C++, you can use the `if-else` statement to conditionally execute different blocks of code based on a certain condition. Here's an example of how to use `if-else` in UE5 C++:
```cpp
if (condition)
{
// Code to be executed if the condition is true
}
else
{
// Code to be executed if the condition is false
}
```
In the above code snippet, `condition` is a boolean expression that determines whether the code inside the `if` block or the `else` block should be executed. If the `condition` evaluates to `true`, the code inside the `if` block will be executed. Otherwise, if the `condition` evaluates to `false`, the code inside the `else` block will be executed.
Here's an example usage of `if-else` in UE5 C++:
```cpp
float Speed = 10.0f;
if (Speed > 0.0f)
{
// Character is moving forward
// Code to handle forward movement
}
else if (Speed < 0.0f)
{
// Character is moving backward
// Code to handle backward movement
}
else
{
// Character is stationary
// Code to handle stationary state
}
```
In this example, the `if-else` statement is used to determine the direction of character movement based on the value of the `Speed` variable. If `Speed` is greater than 0, it means the character is moving forward. If `Speed` is less than 0, it means the character is moving backward. And if `Speed` is exactly 0, it means the character is stationary.
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