蛮力法求解凸包问题c语言
时间: 2023-10-26 10:04:02 浏览: 69
以下是使用蛮力法求解凸包问题的C语言代码:
```c
#include <stdio.h>
#include <stdlib.h>
struct Point {
int x, y;
};
int orientation(struct Point p, struct Point q, struct Point r) {
int val = (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
if (val == 0) {
return 0;
} else if (val > 0) {
return 1;
} else {
return 2;
}
}
void convexHull(struct Point points[], int n) {
if (n < 3) {
return;
}
int hull[n];
int hullSize = 0;
int leftmost = 0;
for (int i = 1; i < n; i++) {
if (points[i].x < points[leftmost].x) {
leftmost = i;
}
}
int p = leftmost, q;
do {
hull[hullSize++] = p;
q = (p + 1) % n;
for (int i = 0; i < n; i++) {
if (orientation(points[p], points[i], points[q]) == 2) {
q = i;
}
}
p = q;
} while (p != leftmost);
for (int i = 0; i < hullSize; i++) {
printf("(%d, %d)\n", points[hull[i]].x, points[hull[i]].y);
}
}
int main() {
struct Point points[] = {{0, 3}, {1, 1}, {2, 2}, {4, 4},
{0, 0}, {1, 2}, {3, 1}, {3, 3}};
int n = sizeof(points) / sizeof(points[0]);
convexHull(points, n);
return 0;
}
```
这段代码实现了蛮力法求解凸包问题,其中`struct Point`结构体用于表示二维平面上的点,`orientation`函数用于判断三个点的相对位置关系,`convexHull`函数用于求解凸包,`main`函数用于测试。