在NX二次开发中,我们可以使用OBB算法来计算物体的包围盒,如何实现
时间: 2023-12-14 13:40:03 浏览: 63
在NX二次开发中,我们可以使用OBB(Oriented Bounding Box)算法来计算物体的包围盒。OBB是一种旋转的立方体,它可以精确地包围物体,并且具有较小的表面积,因此在物体碰撞检测和物体选择等方面非常有用。
下面是一个简单的实现步骤:
1. 首先,我们需要获取物体的所有顶点坐标,可以通过NXOpen API中的顶点对象来实现,如Vertex类。
2. 将所有顶点坐标转换为一个点云,然后通过PCA(Principal Component Analysis)算法计算点云的主方向向量,也就是OBB的主轴方向。
3. 接着,我们需要计算OBB的中心点和大小。中心点可以简单地计算所有顶点坐标的平均值。大小可以计算每个主轴方向上的最大距离和最小距离之差。
4. 最后,我们需要将OBB的八个顶点坐标计算出来,这可以通过OBB的中心点、大小和主轴方向向量来实现。
代码示例:
```
using NXOpen;
using NXOpen.UF;
using System.Collections.Generic;
public class OBB
{
public Point3d Center { get; set; }
public Vector3d[] Axes { get; set; }
public double[] HalfLengths { get; set; }
public Point3d[] Vertices
{
get
{
var vertices = new Point3d[8];
var cornerOffsets = new Vector3d[]
{
new Vector3d(-1, -1, -1),
new Vector3d(-1, -1, 1),
new Vector3d(-1, 1, -1),
new Vector3d(-1, 1, 1),
new Vector3d(1, -1, -1),
new Vector3d(1, -1, 1),
new Vector3d(1, 1, -1),
new Vector3d(1, 1, 1)
};
for (int i = 0; i < 8; i++)
{
Vector3d v = new Vector3d(
cornerOffsets[i].X * HalfLengths[0],
cornerOffsets[i].Y * HalfLengths[1],
cornerOffsets[i].Z * HalfLengths[2]);
vertices[i] = Center + v.Dot(Axes[0]) * Axes[0] +
v.Dot(Axes[1]) * Axes[1] + v.Dot(Axes[2]) * Axes[2];
}
return vertices;
}
}
public static OBB FromVertices(Point3d[] vertices)
{
var obb = new OBB();
obb.Center = new Point3d(vertices.Average(p => p.X),
vertices.Average(p => p.Y), vertices.Average(p => p.Z));
var covarianceMatrix = PCA.CovarianceMatrix(vertices);
var eigenVectors = PCA.EigenVectors(covarianceMatrix);
obb.Axes = new Vector3d[]
{
eigenVectors[0],
eigenVectors[1],
eigenVectors[2]
};
var projection = PCA.Project(vertices, obb.Center, obb.Axes);
obb.HalfLengths = new double[]
{
projection.Max(p => p.X) - projection.Min(p => p.X),
projection.Max(p => p.Y) - projection.Min(p => p.Y),
projection.Max(p => p.Z) - projection.Min(p => p.Z)
};
return obb;
}
}
public class PCA
{
public static double[,] CovarianceMatrix(Point3d[] points)
{
int n = points.Length;
double[,] matrix = new double[3, 3];
double mx = points.Average(p => p.X);
double my = points.Average(p => p.Y);
double mz = points.Average(p => p.Z);
for (int i = 0; i < n; i++)
{
double x = points[i].X - mx;
double y = points[i].Y - my;
double z = points[i].Z - mz;
matrix[0, 0] += x * x;
matrix[0, 1] += x * y;
matrix[0, 2] += x * z;
matrix[1, 1] += y * y;
matrix[1, 2] += y * z;
matrix[2, 2] += z * z;
}
matrix[1, 0] = matrix[0, 1];
matrix[2, 0] = matrix[0, 2];
matrix[2, 1] = matrix[1, 2];
for (int i = 0; i < 3; i++)
{
for (int j = i + 1; j < 3; j++)
{
matrix[i, j] /= n;
matrix[j, i] = matrix[i, j];
}
matrix[i, i] /= n;
}
return matrix;
}
public static Vector3d[] EigenVectors(double[,] matrix)
{
double[,] eigenVectors = new double[3, 3];
double[] eigenValues = new double[3];
UFSession theUFSession = UFSession.GetUFSession();
theUFSession.Mtx3.Eigenvalues(matrix, eigenValues, eigenVectors);
return new Vector3d[]
{
new Vector3d(eigenVectors[0, 0], eigenVectors[1, 0], eigenVectors[2, 0]),
new Vector3d(eigenVectors[0, 1], eigenVectors[1, 1], eigenVectors[2, 1]),
new Vector3d(eigenVectors[0, 2], eigenVectors[1, 2], eigenVectors[2, 2])
};
}
public static Point3d[] Project(Point3d[] points, Point3d center, Vector3d[] axes)
{
var projection = new List<Point3d>();
foreach (var point in points)
{
projection.Add(new Point3d(point - center));
}
return projection.Select(p => new Point3d(p.Dot(axes[0]), p.Dot(axes[1]), p.Dot(axes[2]))).ToArray();
}
}
```
这个示例代码演示了如何使用OBB算法计算物体的包围盒,并返回包括中心点、主轴方向和大小在内的相关信息。
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