NX二次开发,用C++ 写一个OBB算法来创建实体的最小包容盒
时间: 2023-12-14 07:36:33 浏览: 224
OBB(oriented bounding box)算法是一种用于计算三维物体包围盒的算法,它可以创建一个最小的、能够完全包含物体的矩形盒子。以下是使用C++语言编写OBB算法的基本步骤:
1. 定义点和向量结构体
```c++
struct Point {
float x, y, z;
};
struct Vector {
float x, y, z;
};
```
2. 计算物体的中心点
```c++
Point computeCenterPoint(Point* points, int numPoints) {
Point center = { 0.0f, 0.0f, 0.0f };
for (int i = 0; i < numPoints; i++) {
center.x += points[i].x;
center.y += points[i].y;
center.z += points[i].z;
}
center.x /= numPoints;
center.y /= numPoints;
center.z /= numPoints;
return center;
}
```
3. 计算物体的协方差矩阵
```c++
Matrix3x3 computeCovarianceMatrix(Point* points, int numPoints) {
Point center = computeCenterPoint(points, numPoints);
Matrix3x3 covarianceMatrix = { 0.0f };
for (int i = 0; i < numPoints; i++) {
Vector v = { points[i].x - center.x, points[i].y - center.y, points[i].z - center.z };
covarianceMatrix.m11 += v.x * v.x;
covarianceMatrix.m12 += v.x * v.y;
covarianceMatrix.m13 += v.x * v.z;
covarianceMatrix.m21 += v.y * v.x;
covarianceMatrix.m22 += v.y * v.y;
covarianceMatrix.m23 += v.y * v.z;
covarianceMatrix.m31 += v.z * v.x;
covarianceMatrix.m32 += v.z * v.y;
covarianceMatrix.m33 += v.z * v.z;
}
covarianceMatrix.m11 /= numPoints;
covarianceMatrix.m12 /= numPoints;
covarianceMatrix.m13 /= numPoints;
covarianceMatrix.m21 = covarianceMatrix.m12;
covarianceMatrix.m22 /= numPoints;
covarianceMatrix.m23 /= numPoints;
covarianceMatrix.m31 = covarianceMatrix.m13;
covarianceMatrix.m32 = covarianceMatrix.m23;
covarianceMatrix.m33 /= numPoints;
return covarianceMatrix;
}
```
4. 计算物体的主轴
```c++
void computePrincipalAxis(Matrix3x3 covarianceMatrix, Vector* axis) {
float eigenvalues[3];
Vector eigenvectors[3];
diagonalize(covarianceMatrix, eigenvalues, eigenvectors);
int maxEigenvalueIndex = 0;
float maxEigenvalue = eigenvalues[0];
for (int i = 1; i < 3; i++) {
if (eigenvalues[i] > maxEigenvalue) {
maxEigenvalueIndex = i;
maxEigenvalue = eigenvalues[i];
}
}
axis->x = eigenvectors[maxEigenvalueIndex].x;
axis->y = eigenvectors[maxEigenvalueIndex].y;
axis->z = eigenvectors[maxEigenvalueIndex].z;
}
```
5. 计算物体的OBB
```c++
void computeOBB(Point* points, int numPoints, Point* obbCenter, Vector* obbAxis, Vector* obbExtent) {
Matrix3x3 covarianceMatrix = computeCovarianceMatrix(points, numPoints);
computePrincipalAxis(covarianceMatrix, obbAxis);
Point center = computeCenterPoint(points, numPoints);
obbCenter->x = center.x + obbAxis->x * dotProduct(points[0], *obbAxis);
obbCenter->y = center.y + obbAxis->y * dotProduct(points[0], *obbAxis);
obbCenter->z = center.z + obbAxis->z * dotProduct(points[0], *obbAxis);
float minX, minY, minZ, maxX, maxY, maxZ;
minX = minY = minZ = FLT_MAX;
maxX = maxY = maxZ = -FLT_MAX;
for (int i = 0; i < numPoints; i++) {
Vector p = { points[i].x - obbCenter->x, points[i].y - obbCenter->y, points[i].z - obbCenter->z };
Vector e = { obbAxis->x * dotProduct(p, *obbAxis), obbAxis->y * dotProduct(p, *obbAxis), obbAxis->z * dotProduct(p, *obbAxis) };
if (e.x < minX) minX = e.x;
if (e.y < minY) minY = e.y;
if (e.z < minZ) minZ = e.z;
if (e.x > maxX) maxX = e.x;
if (e.y > maxY) maxY = e.y;
if (e.z > maxZ) maxZ = e.z;
}
obbExtent->x = (maxX - minX) * 0.5f;
obbExtent->y = (maxY - minY) * 0.5f;
obbExtent->z = (maxZ - minZ) * 0.5f;
}
```
6. 计算两个OBB之间的距离
```c++
float computeOBBDistance(Point* obb1Center, Vector* obb1Axis, Vector* obb1Extent, Point* obb2Center, Vector* obb2Axis, Vector* obb2Extent) {
Vector d = { obb2Center->x - obb1Center->x, obb2Center->y - obb1Center->y, obb2Center->z - obb1Center->z };
float distance = fabs(dotProduct(d, *obb1Axis));
distance -= fabs(dotProduct(d, *obb2Axis));
Vector crossProduct = cross(*obb1Axis, *obb2Axis);
distance += fabs(dotProduct(d, crossProduct));
for (int i = 0; i < 3; i++) {
distance -= fabs(dotProduct(crossProduct, Vector{ obb2Extent->x * obb2Axis->x, obb2Extent->y * obb2Axis->y, obb2Extent->z * obb2Axis->z }));
crossProduct = cross(*obb1Axis, Vector{ obb2Axis->x, obb2Axis->y, obb2Axis->z });
distance += fabs(dotProduct(d, crossProduct));
}
return distance;
}
```
以上是使用C++语言编写OBB算法的基本步骤,你可以根据自己的需求进行调整。
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