osgGA::TerrainManipulator
时间: 2023-07-05 17:31:12 浏览: 124
osgGA::TerrainManipulator是OpenSceneGraph中的一个相机操作器,可以通过鼠标和键盘控制相机在地形上的移动、缩放和旋转。它可以让用户像在真实世界中一样控制相机的运动,比如在山丘、峡谷等地形中进行漫游。
使用osgGA::TerrainManipulator需要遵循以下步骤:
1. 创建TerrainManipulator对象并设置到Viewer中:
```
osg::ref_ptr<osgGA::TerrainManipulator> terrainManipulator = new osgGA::TerrainManipulator();
viewer->setCameraManipulator(terrainManipulator.get());
```
2. 设置TerrainManipulator的参数,例如相机的初始位置、旋转速度、缩放速度等:
```
terrainManipulator->setHomePosition(osg::Vec3d(0, 0, 0), osg::Vec3d(0, 0, 1), osg::Vec3d(0, 1, 0));
terrainManipulator->setVerticalAxisFixed(false);
terrainManipulator->setRotationMode(osgGA::TerrainManipulator::TRACKBALL);
terrainManipulator->setWheelZoomFactor(1.0f);
```
3. 监听鼠标和键盘事件,根据事件类型调用TerrainManipulator的对应方法:
```
viewer->addEventHandler(new osgGA::StateSetManipulator(viewer->getCamera()->getOrCreateStateSet()));
viewer->addEventHandler(new osgViewer::StatsHandler);
viewer->addEventHandler(new osgViewer::WindowSizeHandler);
viewer->addEventHandler(new osgViewer::ThreadingHandler);
viewer->addEventHandler(new osgViewer::RecordCameraPathHandler);
viewer->addEventHandler(new osgViewer::LODScaleHandler);
viewer->addEventHandler(terrainManipulator.get());
```
TerrainManipulator可以让用户在地形上自由控制相机的移动,可以应用于地形浏览、地形分析等应用场景。
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