public GameObject PlayUI; public GameObject ResumeUI; public GameObject RestartUI; public GameObject PauseUI; public Canvas canvas; public static UIController instance; public void HidePlayUI() { iTween.MoveTo(PlayUI, canvas.transform.position+ new Vector3(-(Screen.width / 2 + 400), 0, 0), 1.0f); } public void ShowPlayUI() { iTween.MoveTo(PlayUI, canvas.transform.position, 1.0f); } public void HidePauseUI() { iTween.MoveTo(PauseUI, canvas.transform.position + new Vector3(-(Screen.width / 2 + 400), -Screen.height / 2, 0), 1.0f); } public void ShowPauseUI() { iTween.MoveTo(PauseUI, canvas.transform.position + new Vector3(-Screen.width / 2, -Screen.height / 2, 0), 1.0f); } public void HideResumeUI() { iTween.MoveTo(ResumeUI, canvas.transform.position + new Vector3(-(Screen.width / 2 + 400), 0, 0), 1.0f); } public void ShowResumeUI() { iTween.MoveTo(ResumeUI, canvas.transform.position, 1.0f); } public void HideRestartUI() { iTween.MoveTo(RestartUI, canvas.transform.position + new Vector3(-(Screen.width / 2 + 400), 0, 0), 1.0f); } public void ShowRestartUI() { iTween.MoveTo(RestartUI, canvas.transform.position, 1.0f); } public void PlayHandler() { HidePlayUI(); ShowPauseUI(); AudioManager.instance.PlayButtonAudio(); GameController.instance.Play(); }
时间: 2024-03-30 14:38:10 浏览: 114
Reflect-Extensions-reflect-extensions-public
这段代码是一个Unity游戏中的UI控制器,主要负责控制不同UI元素的显示和隐藏,以及处理用户的输入事件。其中,PlayUI、ResumeUI、RestartUI、PauseUI是四个不同的UI元素,用于控制游戏的开始、暂停、继续和重新开始。Canvas是Unity引擎中的UI画布,用于渲染UI元素。UIController类继承自MonoBehaviour类,可以将其挂载到游戏对象上,实现UI控制的功能。
HidePlayUI、ShowPlayUI、HideResumeUI、ShowResumeUI、HideRestartUI和ShowRestartUI是六个函数,用于控制不同UI元素的显示和隐藏,这里使用了iTween插件来实现平滑的UI动画效果。PlayHandler是一个处理用户点击开始游戏按钮事件的函数,它首先隐藏PlayUI,显示PauseUI,然后播放按钮音效,最后调用GameController的Play函数开始游戏。
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