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Procedural Content Generation for C++ Game Development
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更新于2023-05-29
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最近在看Procedural Content Generation 这方面技术,找到这本,可能对这块方面有兴趣的人至少能引进门,不那么彷徨。 Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library.
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Procedural Content Generation for C++ Game
Development
Copyright © 2016 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the prior written
permission of the publisher, except in the case of brief quotations embedded in
critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy
of the information presented. However, the information contained in this book is
sold without warranty, either express or implied. Neither the author, nor Packt
Publishing, and its dealers and distributors will be held liable for any damages
caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: January 2016
Production reference: 1210116
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78588-671-3
www.packtpub.com
www.allitebooks.com

Credits
Author
Dale Green
Reviewer
Glen De Cauwsemaecker
Commissioning Editor
Neil Alexander
Acquisition Editor
Indrajit Das
Content Development Editor
Priyanka Mehta
Technical Editor
Vishal Mewada
Copy Editor
Vedangi Narvekar
Project Coordinator
Izzat Contractor
Proofreader
Sas Editing
Indexer
Priya Sane
Graphics
Kirk D'Penha
Production Coordinator
Shantanu N. Zagade
Cover Work
Shantanu N. Zagade
www.allitebooks.com

About the Author
Dale Green is a young software developer who started his professional
programming career in VB.NET, writing bespoke solutions to automate business
tasks. This included the writing and maintenance of an e-commerce site that sold
products on big online marketplaces such as Amazon and Rakuten.
Prior to this, he's been creating computer games since his early high school days.
Through self-teaching, Dale has worked with a number of game development tools
such as GameMaker, Unity, and Unreal before nding home in C++/DirectX/
OpenGL after undertaking a degree in the subject.
Currently studying computer games programming BSc (Hons) at the University
of Hudderseld, he is on track to graduate with a rst-class degree. Alongside
his studies, he is a teaching assistant who helps deliver course content to fellow
undergraduates. He undertook a year of self-employment to publish his rst
commercial title on Steam, Samphi, through his indie studio, Greeny Games Studio.
As a hobby, Dale also operates the indie game news website named Indie Gamers
UK and enjoys playing with new technologies and languages.
www.allitebooks.com
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